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NPC Generator

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Advanced [show]


Malquis Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She keeps her blonde hair in a flapper bob. Her face is scarred and worn.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a small toy that she constantly fidgets with.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Weaver father left her crippled. She then took over the family business and is one of the better Actor for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Addict, Disease. Bonds: Job. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Malquis Gentry, Female Half-Elf Monk 3
Medium (5'6") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Nordak Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has a auburn handlebar mustache and slicked back auburn hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Bellfounder business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC; and to be a sailor again

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Nordak Strongheart, Male Dwarf Paladin 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 110 gp.


Social Check DCs


Panana Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a simple blue robe with brown stripes complete with hood. She is portly but not overly obese. Her hair is blonde and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for her, and Panana does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was raised in a white middle class family as the only child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Flaws: Mundane, Depressed. Bonds: Attractive, Military, Religious. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Panana Munggen, Female Gnome Sorcerer 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Art Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and is pretty ugly. His white fur is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Art was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Art Thunder, Male Tabaxi Warlock 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 4 Alchemist’s fire.


Social Check DCs


Naeris Othronus, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and is generally shirtless and showing off his tattooed chest. His black hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a necromancer, Naeris was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Mentor, Immigrant, Criminal record. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Naeris Othronus, Male Elf Commoner 1
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Athletics +6
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin, Aquan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +6

Possessions: Jasper (20 gp).


Social Check DCs

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