Hunter Browning, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He typically wears grey cloth garments or leather armor, and his gloved hand is found clutching a quarterstaff. He has a small bristly mustache and wavy chestnut hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: When he was but 5 years old his parents immigrated from the south. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Bonds: Attractive, Adventurer, Family, Immigrant. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Gomory Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears baggy violet pantaloons and a pastel scarf. He keeps his long silver hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gomory was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Jeweler for hire.
Motivation: Sabotage a competitor; and a deep hatred of giants
Flaws: Antagonistic. Bonds: Attractive, Religious, Job, Enemies. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Draconic, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 30000 cp.
Sammal Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'4" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left leg appears badly burned and disfigured. He wears a top hat to cover his moderate length chestnut hair. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Sammal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Sammal was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Selfish, Depressed. Bonds: Military. Occupation: Brewer
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.
Vrondiss Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His crest is short and copper. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Blacksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Eye agate (7 gp).
Valanthe Ariessus, Female Elf [Permalink]
Personal [hide]
Description: This western woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. Her red hair is well kept. She is very pretty but has cold, dead eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.
History: Valanthe was born the youngest of three triplets. Valanthe was born on a far western plains where she grew up under the tutelage of her father, an expert Miller. She moves from town to town, unable to find a place to settle.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son
Ideals: Persistence. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. 1 Smokesticks.
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