Dagger Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she tends to wear a large brown jacket. Her orange fur is thinning but still full. Her eyes are amber.
Personality: Calm and collected, she is a well trained Layabout. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Dagger lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. By chance she met her brother recently and the two have been together since.
Motivation: She is terrified, and will act out of fear; and she's looking for her big break
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job, Family, Adventurer. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 280 gp.
Gynnie Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who likes to wear ponchos typically of a light red in addition to tight pants, she is not a threatening figure. She sports a flattop hair cut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Gynnie was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She hasn't been sleeping well lately.
Motivation: She is compelled to act according to her religious beliefs; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Military, Religious. Occupation: Actor
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 700 sp.
Brottor Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing a long, grey cloak. His whole body is exceptionally muscular. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: Brottor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and to reunite with his absent mother
Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Mentor, Guardian, Family. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 50 gp.
Aura In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a worn and beaten armor. His fur is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Aura enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Aura hails from a village terrorized by dire rats. In his 12th year, his parents were killed by a dire rats raid, leaving Aura alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Impeccable. Flaws: Ugly, Insane, Hedonist. Bonds: Enemies. Occupation: Detective
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 3000 cp. Jasper (50 gp). 1 Banded mail.
Three In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her lavender fur is braided into rings. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is an amazing painter.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was granted arcane powers by her dying brother.
Motivation: Retire the richest woman in the west.
Ideals: Entrepeneur, Impeccable, Gifted. Flaws: Addict, Antagonistic. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.
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