Barendd Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright brown suits and hats. His red hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He snorts whenever he laughs or is feeling confident. He is afraid of women and trembles around them
History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A strong sense of loyalty to Tabaxi people; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Ugly, Shy, Racist. Bonds: Immigrant, In love. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 2000 cp. 1 Half-Plate.
Quick Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He has wavy cinnamon fur. His hazel eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Fisher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Eldon Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His black hair is drawn into a tight pony tail with a rose scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eldon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eldon. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Selfish, Disease. Bonds: Attractive, Criminal record. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
Bhevek Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male dresses like a well dressed Miner does. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy chestnut hair. His eyes are violet and beady.
Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.
History: Bhevek was born in the north. At a young age he loved to build and create. After coming to the age of reason, Bhevek took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Persistence, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp.
Leaf Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur, while still mostly white, has prominent grey streaks. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is frequently practicing swordplay.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shipwright arts, while her mother instructed her in etiquette, music and courtly manner. Through the years after Leaf was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Leaf's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants her loneliness to end; and she has money and likes to spend it
Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Rich, Has a crush. Occupation: Shipwright
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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