Anastrianna Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is an epitome of beauty. She has a very tight haircut. Her otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food she seems plenty friendly. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Anastrianna was raised in a hard working conservative environment. Like her father and her brother before her, after school she went straight into learning to become a Architect. She has achieved small success as a Architect.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Job. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 30 pp.
Bilga Snape, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her wide-brimmed hat is riddled with cuts and holes. Her ears are large.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Bilga was raised in a hard working conservative environment. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has set out to sabotage the competition.
Motivation: Doesn't want to be a Brewer and was forced into it by her family; and to reunite with her absent father
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Job, Family. Occupation: Brewer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 120 gp. 2 Tanglefoot bags.
Egelina Brixton, Female Human [Permalink]
Personal [hide]
Description: Standing 5'8", this woman dresses in grey turtlenecks beneath a tan coat with black slacks. Her hair is black and very short. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is irascible and easily irritated. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born in the north. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Egelina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Egelina. Recently she has begun working with bootleggers and crooks.
Motivation: To share knowledge with the world; and she is a bit of a kleptomaniac
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 2000 cp. Rhodochrosite (12 gp). 1 Average lock.
Nedda Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she very much looks the part of a Miner. Her black hair is heavily combed to the left. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. In her 16th year, her parents were killed by a orcs raid, leaving Nedda alone in the world. After a stint in an orphanage, she was adopted. She's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 pp.
Názkûga Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'5" northern man, he wears just a black suit. He wears a feathered hat to cover his moderate length black hair. His amber unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Názkûga was born with his father's beautiful face. He worked as a nervous Hunter and found it very stressful. He has set out to sabotage the competition.
Motivation: To be a Bounty Hunter again.
Ideals: Philantrophist. Flaws: Disease, Shy. Bonds: Attractive, Job. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Terran, Draconic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
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