Hecat Wit, Female Tiefling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She sports black clothing, slightly heavier than average wear. She sports a flattop hair cut. Her eyes are likewise red.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Laborer, her mother struggled to pay the bills. After coming to the age of reason, Hecat took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to have a good time and be beloved; and she's looking for her big break
Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Mortician
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 700 sp.
Charles Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. His white hair is styled in orderly dreadlocks. His eyes are blue and catlike.
Personality: He likes to make people angry or surprised. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He got into the Detective business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the ruined castle and found the beat up sickle and armor he uses now. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Job, Nature. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 sp. 1 Banded mail.
Brakka Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern woman wears just a white suit. Her long chestnut hair reaches down to her waist. Her ears are large.
Personality: Confrontational and typically high on some drug or another. She misses her home and complains about the freezing weather, even in summer.
History: She was raised in a desert tribe. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Immigrant, Nature. Occupation: Sellsword
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Harvest Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is short and yellow. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Joker, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor, Religious. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Ellywick Leffery, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a tan coat over a violet low-cut shirt, and a small hat upon her head. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Abrasive and pushy, she has a hard time making friends. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ellywick is combative with any and all who dare try her patience in the slightest.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She helped her father out around the business and became quite the natural. She now owns her own business.
Motivation: She is unsatisfied with her job.
Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
