Morkral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and he perpetually has his club ready. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Artistic. Flaws: Ugly, Shy. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Darrow Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish red hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Darrow is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his brother; and he is greedy
Ideals: Extrovert, Fighting, Persistence. Bonds: Rich, Family. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp.
Kite Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of western immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To be a Junk Dealer again.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Immigrant, Job, Military. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Black pearl (300 gp). Black pearl (300 gp). Jade (140 gp). Blue quartz (14 gp).
Elysande Beitz, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her black hair, when down, is lengthy. Her amber unseeing eyes seem to look past you.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Merchant arts, while her mother instructed her in etiquette, music and courtly manner. She moved out east to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable
Flaws: Disease, Sensitive, Hedonist. Bonds: Rich, Criminal record. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Jezean Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is dressed in a clean green cloak covering her clean studded leather. She is muscular with a powerful set of arms. Her scarlet crest is braided into rings. She has a tattooed face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Jezean was born in the south. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her old friends
Ideals: Gifted, Justice, Persistence. Flaws: Insane. Bonds: Adventurer. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 28 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 4000 cp.
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