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Advanced [show]


Eridred Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a moderate pudge and is not very fit. She has styled her auburn hair well, parting it to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. The war was a terrible time for her, and Eridred does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a pair of adventurers, Eridred grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: She loathes her own lifestyle; and to reunite with her old friends

Ideals: Entrepeneur, Optimist. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Eridred Thrahak, Female Dwarf Warlock 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 290 gp.


Social Check DCs


Watson Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt with thin black vertical stripes and red pants. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a colorful flower in his auburn hair. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC; and he wants nothing more than to rejoin the army

Flaws: Disease, Impulsive. Bonds: Attractive, Military. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Watson Shadowquick, Male Halfling Cleric 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp.


Social Check DCs


Clerebold Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears just a violet suit. His long silver hair reaches down to his waist. His gray eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Athletic, Gifted. Bonds: Rich, Criminal record, Family. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Clerebold Mancilla, Male Half-Elf Expert 1
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 10 (+0)13 (+1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Auran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aramil Mystralath, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His golden hair is matted, messy, and big. His eyes are violet and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Aramil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Soapmaker

Voice: Old thin voice

Attributes [hide]

Aramil Mystralath, Male Elf Commoner 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1800 sp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Jasmine TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. Her hair, while still mostly chestnut, has prominent grey streaks. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Her tongue was cut out and she uses sign language. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a necromancer, Jasmine was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and she feels threatened by others

Flaws: Ugly, Disease, Fearful. Bonds: Mentor, Adventurer. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Jasmine TellPenny, Female Halfling Expert 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)11 (+0) 14 (+2)10 (+0)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 100 gp.


Social Check DCs

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