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Advanced [show]


Senteq Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a criminal king-pin and mafia family Senteq was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Sage. He now spends his time doing works of charity.

Motivation: To clean up the streets; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Criminal record, Immigrant, Guardian. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Senteq Oomtrowl, Male Gnome Wizard 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 8000 cp.


Social Check DCs


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is cut close to his head. His eyes are blue and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the large cave and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Adventurer, Religious, Nature, Enemies. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Gerald Barton, Male Human Druid 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnoll, Infernal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 sp. 1 Everburning torch.


Social Check DCs


Frederick Shelby, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. He sports a long auburn beard, and similarly colored long hair. He has amber eyes and a brown hat with a grey feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His mother raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he is greedy

Ideals: Optimist. Flaws: Hedonist. Bonds: Nature, Rich, Adventurer. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Frederick Shelby, Male Human Ranger 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Silver pearl (90 gp).


Social Check DCs


Emmeline Woodhouse, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears yellow painted combat armor at almost all times. Her auburn hair is drawn into a tight pony tail with a butterfly scrunchie. She has a dull look in her brown eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Emmeline was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She has since lost track of the people in her past.

Motivation: To reunite with her absent father.

Flaws: Ugly, Selfish. Bonds: Family, Religious. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Emmeline Woodhouse, Female Half-Elf Commoner 2
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 5000 cp.


Social Check DCs


River Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His Stetson hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east, but his parents moved at a very young age to the west. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and he's attracted to the pc

Flaws: Ugly. Bonds: Immigrant, Has a crush, Family. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

River Treat, Male Tabaxi Warrior 4
Medium (6'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)17 (+3) 9 (-1)10 (+0)
Skills Athletics +2, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Orc, Draconic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +6

Possessions: 600 gp.


Social Check DCs

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