Ozyman Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is silver, silky, and of moderate length. His brown eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.
History: The child of southern immigrants he idolized his father. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ozyman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Sculptor
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Emerald Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky pastel painted plate armor. His gray fur is lengthy. His eyes are amber and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Emerald is combative with any and all who dare try his patience in the slightest.
History: He got into the Stableman business at a young age. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He then took over the family business and is one of the better Stableman for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Justice, Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Marastyr Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'1" and wears a grey shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. Her right leg appears badly burned and disfigured. Her hair is long and black with streaks of blonde, and is pulled back with small grey clips. Her hazel eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: A powerful brothel owner made her what she is. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To get a good night's sleep.
Ideals: Impeccable. Flaws: Insomniac. Bonds: Adventurer, Mentor. Occupation: Stableman
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Masterwork Uncommon Weapon.
Mijira Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a black cloak and cross-gartered pastel stockings, and is pretty ugly. Her crest is greying and her face has many wrinkles. She has a dull look in her red eyes.
Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a Herbalist, her mother struggled to pay the bills. In her 16th year, her parents were killed by a gnolls raid, leaving Mijira alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Mijira was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: She is wracked by social anxiety.
Flaws: Ugly, Racist, Fearful. Bonds: Poor, Enemies. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 21000 cp.
Nora Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears just a red suit. Her golden hair is wavy and long. Her eyes are brown and she is always smoking a pipe.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a very good compulsive liar and kleptomaniac.
History: She was born to loving parents in a slum to the south. Her martial abilities were realized during a raid on her village. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, Criminal record. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 16
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
Possessions: 100 gp. Jet (70 gp).
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