Vondal Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a fancy brown suit. His hair is auburn and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle; and wants to raise his children well
Ideals: Justice. Flaws: Antagonistic, Depressed. Bonds: Attractive, Immigrant, Family. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. Banded agate (7 gp). 1 Masterwork Common Melee.
Mordai Clever, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blue stubble. He is wearing colorful clothing, dressed as a Barkeep. He has a hunchback. His blue hair, when down, is lengthy. His white eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Nature, Rich, Job. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Orsik Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. He has a small bristly mustache and wavy auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: This man loves poetry and to teach people poetry more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Orsik took refuge in the ruined castle and found the beat up scythe and armor he uses now. He left for the east, certain he would find work there.
Motivation: To get a good night's sleep; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Nature. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1400 sp.
Sapply Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His silver hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He has always had a great fascination with Dragonborn culture. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Rich, Mentor. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 80 pp. Obsidian (7 gp). Jet (70 gp). 1 Minor magic item.
Anselm Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean violet cloak covering his clean studded leather. He carries with him a set of longbows on his belt, each one with a jet on the hilt. He keeps his brown hair in a flapper bob. His brown eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Anselm was born the youngest of three triplets. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in longbow use. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Sculptor, and he later adopted a second son.
Motivation: To unite with his brother.
Ideals: Fighting, Justice. Bonds: Attractive, Family, Enemies. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Amethyst (130 gp).
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