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NPC Generator

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Advanced [show]


Rurik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and dresses in grey turtlenecks beneath a blue coat with black slacks. His skin is also unnaturally pale. He sports a flattop hair cut. His thin eyebrows rest above his beady hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Rurik was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rurik took refuge in the large cave and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Poor, Nature. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Rurik Gorunn, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 290 gp. Sard (50 gp). Chrysoberyl (50 gp).


Social Check DCs


Margery Blankley, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She tends to wear a grey poncho over her likewise colored trousers and shirt. Her hair is black and curly. She has blue eyes.

Personality: She is extraordinarily eccentric. She cannot resist a sob story and will often dote over anyone who has one.

History: She comes from a rich northern family. She struck it rich when she found rare goods in large quantities. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Rich, Religious. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Margery Blankley, Female Human Commoner 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)16 (+3) 13 (+1)8 (-1)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Freshwater pearl (8 gp). 1 Banded mail.


Social Check DCs


Harriet Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is bald on top and has large red tufts of hair around her ears. She tend to wears goggles to shield her eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She would rather hide behind her crafts than deal with other people.

History: Sold as a small child to a slaver, Harriet was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal music training, and achieved minor success. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Mentor. Occupation: Unemployed

Voice: Strong lisp

Attributes [hide]

Harriet Littlefoot, Female Halfling Fighter 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp. Red-brown spinel (100 gp).


Social Check DCs


Dagger In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears skinny pants and wears a pastel and tan robe with the hood down. Her black fur is heavily combed to the right. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality.

Ideals: Fighting, Gifted. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Dagger In the Storm, Female Tabaxi Barbarian 2
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 sp. 1 Half-Plate.


Social Check DCs


Einkil Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'0" and is wearing colorful clothing, dressed as a Sailor. His brown hair, when down, is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Einkil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Military, Adventurer. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Einkil Torunn, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 14 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 230 gp. Tiger eye turquoise (12 gp). Banded agate (12 gp). Red spinel (160 gp). 1 Masterwork Common Melee.


Social Check DCs

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