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NPC Generator

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Advanced [show]


Veit Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly chestnut, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Veit is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Guard in town.

History: Sold as a small child to a brothel owner, Veit was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Assassin, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Veit Steelfist, Male Dwarf Expert 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Farideh Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears green painted combat armor at almost all times. Her crest is white and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Abrasive and pushy, she has a hard time making friends. Around other people she will do her best to conceal her emotions and appear jolly.

History: Farideh was born with her father's beautiful face. Through the years after Farideh was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Farideh's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Farideh Xephyrbahnor, Female Dragonborn Druid 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 8 (-1)16 (+3)
Skills Performance +5, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Ulla Offund, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'1" and likes to wear darkened spectacles and heavy clothing, no matter the weather. She has styled her silver hair well, parting it to the left. Her eyes, though not visible through her cowl, are green.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She also hits on women, regardless of circumstances.

History: She was born a particularly ugly child, much to the horror of her parents. She helped her father out around the business and became quite the natural. She has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. She hasn't told them the truth, but wants to settle down with them.

Motivation: She feels threatened by others; and she wants to get laid

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Has a crush, Job. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Ulla Offund, Female Gnome Monk 1
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. A pair of silk slippers encrusted with tiny pearls. (90 gp).


Social Check DCs


Cressel Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his falchion always slung over his shoulder. He carries with him a set of falchions, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His brown hair is thinning but still full. His thin eyebrows rest above his beady black eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Ruler, Cressel learned a great deal about his father's area of expertise. He worked as a nervous Ruler and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Cressel Rage, Male Tiefling Wizard 3
Medium (6'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1600 sp. Red spinel (60 gp). Obsidian (8 gp). Citrine (20 gp).


Social Check DCs


Dalgal Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with top hat. With bright brown hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Dalgal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.

History: Dalgal was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: To prove his worth to the world; and doesn't want to be a marshal and was forced into it by his family

Ideals: Extrovert. Flaws: Shy, Impulsive. Bonds: Family, Job. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Dalgal Brazzik, Male Dwarf Monk 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 8 (-1)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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