Alberich Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple grey robe with brown stripes complete with hood. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His eyes are gray and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Miller business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Miller soon after.
Motivation: He seems to be bored by most things; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Job, Religious. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 18 (+4) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Giant, Undercommon, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 gp.
Helja Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a grey shirt with thin pastel vertical stripes and tan pants. Her hair is cut close to her head. She has a dull look in her violet eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born a particularly ugly child, much to the horror of her parents. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Ideals: Athletic, Gifted. Flaws: Antagonistic, Impulsive, Ugly. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 pp.
Sammal Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a Stetson hat to cover his moderate length red hair. His fierce silver eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Sammal grew up listening to his mother's many stories. While studying, he fell in love. They married and had a daughter. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Antagonistic. Bonds: Poor, Job, Adventurer, In love. Occupation: Bricklayer
Voice: Low and grunting
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 220 gp.
Buvvie Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is generally shirtless and showing off her tattooed chest. With wild black hair. Her green unseeing eyes seem to look past you.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. A true patriot, Buvvie would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Sold as a small child to a wizard, Buvvie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She ran away from her former home and has been making her living as a Butcher for the past few years.
Motivation: She is not mentally stable, and does not behave rationally; and she has decided she is irredeemable
Flaws: Disease, Insane. Bonds: Job, Military, Mentor, Criminal record. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Grai Blackwood, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and carries morningstars. Her brown hair is greasy and uncared for. Her fierce brown eyes like to dwell on things.
Personality: She is overprotective of those who hire her services. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Grai was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has built up a small fortune and can afford her own way.
Motivation: To clean up the streets; and she has money and likes to spend it
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Rich, Family. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!