Tana Welber, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a long, blue, dusty cloak. Her auburn hair is unkempt and raggedy. Her eyes, though not visible through her cowl, are violet.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. A true patriot, Tana would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Tana was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She worked as a nervous Knight and found it very stressful. She struck the Knight job and began her own company from there.
Motivation: She wants nothing more than to rejoin the army; and to be a spice merchant again
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Poor, Military, Job. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Spring Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an entirely pastel suit with brown socks and a vest with buckled shoes. Her white fur is greasy and uncared for. Her eyes are a pleasant yellow.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Spring grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Spring. By chance she met her sister recently and the two have been together since.
Motivation: Doesn't want to be a Knight and was forced into it by her family.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Druidic, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Rose (80 gp).
Dagger Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. Her fur is orange, silky, and of moderate length. She wears large thick round spectacles.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She never wears the same outfit twice, unless she absolutely has to.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was a soldier and died while she was still young. Dagger was left her father's suit of armor and trained in its use and care. She was granted divine powers by her dying sister.
Motivation: She is greedy.
Ideals: Justice, Artistic, Gifted. Bonds: Rich, Attractive, Military. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 600 sp. Malachite (9 gp).
Gale Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears long strands of aquamarine and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His white fur is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and a strong sense of loyalty to tabaxi people
Flaws: Ugly, Cynical, Racist. Bonds: Rich, Family. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Antitoxin.
Malquis Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'2" and wears a violet tunic with pastel highlights, and long blue pants that bunch up around her shoes. Her left leg appears badly burned and disfigured. She keeps her black hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She also is a firm believer in the womanly ideal.
History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Malquis took refuge in the large cave and found the beat up scythe and armor she uses now. She inherited the family business which she has now maintained for 9 years.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Job, Rich. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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