Shamil Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'6". She wears blue painted combat armor at almost all times. Her golden hair is cut short with large spiked bangs in the front. She has a dull look in her gray eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was taken as a slave by a traveling circus and forced to perform She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Ideals: Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Slave. Occupation: Bricklayer
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 330 gp.
Hubert Hayes, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a hand crossbow on his belt, and carries hand crossbows. His blonde hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Hubert was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Fighting. Flaws: Cynical. Bonds: Slave, Poor, Adventurer. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Rosalind Bradford, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. Her white hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She plays an instrument quite well.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: Tiger eye turquoise (12 gp).
Hadwisa Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a wide-brimmed hat to hide her balding. Her face is covered beneath a completely black helmet.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. A true patriot, Hadwisa would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Hadwisa was born in the north. At a young age she loved to build and create. Her father was a soldier and died while she was still young. Hadwisa was left her father's suit of armor and trained in its use and care. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Persistence. Flaws: Cynical. Bonds: Attractive, Military. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 300 gp. Aquamarine (300 gp). Azurite (10 gp). Freshwater pearl (10 gp). Eye agate (10 gp).
Tippletoe Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her whole body is exceptionally muscular. Her golden hair is slicked back into a classic pompadour. Her thin eyebrows rest above her beady brown eyes.
Personality: She is very quiet and rarely speaks above a whisper. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Because her father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her religion dominates her actions.
Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Religious, Enemies. Occupation: Junk Dealer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Gnoll, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp.
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