Orryn Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a custom-built plate barding that's adorned with tan lining and desert motifs. His red hair is unkempt and raggedy. His eyes, though not visible through his cowl, are green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Hupe Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. His black hair is matted, messy, and big. His eyes are gray and beady.
Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Halflings.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Dragonborn people.
Ideals: Gifted. Flaws: Ugly, Insane, Racist. Bonds: Poor. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Pyra Haste, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a green poncho over her likewise colored trousers and shirt. She wears a deerstalker hat to hide her balding. She wears an eyepatch.
Personality: She speaks before she thinks and is too direct. She is an amazing painter.
History: Born in the north to a Bather, Pyra learned a great deal about her mother's area of expertise. Pyra was born on a far northern island where she grew up under the tutelage of her mother, an expert Bather. She has worked as a Bather like her mother before her.
Motivation: Further expansion of business; and to prove her worth to the world
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 340 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Solid gold idol (300 gp). 3 Holy water.
Avelina Yardley, Female Human [Permalink]
Personal [hide]
Description: This woman wears professional attire. She is muscular with a powerful set of arms. Her hair is chestnut and very short. She has gleaming, smiling hazel eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She works hard and plays hard.
History: Avelina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She has had some formal music training, and achieved minor success. She has never given up on her music dream.
Motivation: Wants to open a new tavern; and to reunite with her absent mother
Ideals: Persistence, Artistic. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Eridred Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears suspenders and grey workpants. Her shirt is tan, and she wears a heavy grey leather apron most of the time. She sports silver long hair. She has violet eyes.
Personality: She will rave to anyone who will listen. Animals are drawn to her, and she is able to talk to them.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was granted druidic powers by her dying brother.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Insane. Bonds: Rich. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!