Maiathah Firahel, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has done her best to style her white hair to look like a famous performer. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born at the edge of vast island. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maiathah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she is terrified, and will act out of fear
Ideals: Fighting, Athletic, Justice. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 18 (+4) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Auran, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Theobald Shirley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. He has violet eyes and a brown hat with a yellow feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Theobald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp.
Dworic Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'3" and wears a grey vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length brown hair. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.
History: The child of northern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he's looking for his big break
Ideals: Professionalism. Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: Just what you see.
Orsik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his brown hair in a flapper bob. His eyes are violet.
Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Ideals: Gifted. Flaws: Hedonist, Selfish, Insane. Bonds: Adventurer. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Carnelian (50 gp). Obsidian (15 gp).
Rosamund Byron, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears a grey cloak and cross-gartered white stockings and is in decent physical shape. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She exudes charisma. She is a tour de force of persuasion. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She worked as a nervous Cook and found it very stressful. She became a Cook soon after.
Motivation: To be a Fisher again; and wants to open a new tavern
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Cook
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!