Dondon Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Assassin. His red hair is styled in orderly dreadlocks. His eyes are blue and beady.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Dondon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Selfish, Hedonist, Insane. Bonds: Slave. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp.
Tarhun Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his rusty crest well, parting it to the right. His skin is flawless and his red eyes scan people very quickly.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He enjoys reading and quiet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Bricklayer again; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Undercommon, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
Fargas Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. His moppish black hair is in a traditional bowl cut. His eyes are green and beady.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and to prove his worth to the world
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 500 sp. White pearl (140 gp).
Irann Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is slicked back into a classic pompadour. She wears large thick round spectacles.
Personality: She acts crazy and hedonistic. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Irann was left her father's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out
Ideals: Entrepeneur, Justice. Flaws: Hedonist. Bonds: Slave, Military. Occupation: Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
Shautha Milton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white coat over a tan low-cut shirt, and a wide-brimmed hat upon her head. She carries with her a set of rapiers, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her black hair, when down, is lengthy. She wears a mask on her face.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She comes from a rich southern family. She found a children's book about a Half-Orc Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Detective for the past few years.
Motivation: Balancing her hectic life and new Detective responsibilities is difficult.
Ideals: Fighting. Flaws: Cynical. Bonds: Adventurer, Rich, Job. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp. Red garnet (150 gp). Coral (150 gp).
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