Sarah Payton, Female Human [Permalink]
Personal [hide]
Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her ceremonial dagger. She is portly but not overly obese. Her hair is blonde and curly. Her ears are large.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful wizard made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Mentor. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Silver comb with moonstones (300 gp).
Gynnie Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears tattered old clothes, marred by teas. Her hair is long and blonde with streaks of red, and is pulled back with small red clips. Her eyes, though not visible through her cowl, are gray.
Personality: Aggressive, abrasive, and angry, Gynnie embodies much of what other species detest in the Halflings. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Bricklayer soon after.
Motivation: She's repulsed by the PC.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 sp.
Nimble In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She typically wears brown cloth garments or leather armor. Her lavender fur is still thick. She is baby faced.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: When she was but 6 years old her parents immigrated from the north. Her first spouse was a Cartwright, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Regain custody of her son.
Ideals: Athletic. Flaws: Sensitive. Bonds: In love, Immigrant, Family. Occupation: Unemployed
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. Pink pearl (80 gp). Chalcedony (50 gp). Jasper (50 gp).
Roge Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his auburn hair in a pixie cut. This blue eyed easterner is not easily forgotten.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Insane. Bonds: Enemies, Criminal record, In love. Occupation: Tailor
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 16
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +7 / 1d4+5, Grapple +5
Possessions: Moonstone (80 gp).
Mardnab Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her skin is fair and her fingers are delicate and long. Her brown hair is kept up in a ponytail inside a feathered hat. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is an amazing painter.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Mardnab was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Mardnab's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Mardnab and her spouse have recently divorced.
Motivation: To get a good night's sleep; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 sp.
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