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Advanced [show]


Jasmine Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a tight fitting red shirt and pants. Her hair is red and very short. She is very pretty but has cold, dead eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a small toy that she constantly fidgets with.

History: She was born in the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Immigrant, Family. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Jasmine Warmwater, Female Halfling Expert 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Terran, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Amethyst (150 gp). 1 Chain shirt.


Social Check DCs


Mumpena Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has wavy auburn hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised in a desert tribe. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Mumpena Fapplestamp, Female Gnome Druid 2
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 40 gp. Red garnet (40 gp). Coral (40 gp). Silver pearl (40 gp). 1 Chain shirt.


Social Check DCs


Solomon Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This man very much looks the part of a Map Maker. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is red and curly. His hazel eyes peer out from beneath his small yellow hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.

Flaws: Emotional, Antagonistic. Bonds: Job, Rich, Family. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Solomon Qualanthri, Male Half-Elf Sorcerer 2
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)9 (-1) 13 (+1)11 (+0)
Skills Arcana +1, Athletics +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Vilberg Brownrigg, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has wavy red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He inherited the family business which he has now maintained for 15 years.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Disciplined. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Vilberg Brownrigg, Male Half-Orc Cleric 2
Medium (6'0") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 310 gp.


Social Check DCs


Great Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a wide-brimmed hat to cover her moderate length orange fur. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born in the north, but her parents moved at a very young age to the west. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs

Flaws: Shy, Racist. Bonds: Rich, Attractive, Immigrant. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Great Buttons, Female Tabaxi Rogue 2
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Aquan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 7000 cp.


Social Check DCs

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