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Advanced [show]


Wella Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is wearing a perfectly clean shirt and pair of pants. Her golden hair is knotted and matted. Her green eyes have a joyful gleam in them most of the time.

Personality: She has always had a great fascination with Tabaxi culture. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Wella was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. There was a wharf not far from home where she often wandered off to fish. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She has a rivalry with the Church that dominates her actions; and someone believes her a fraud

Flaws: Racist. Bonds: Attractive, Poor, Religious, Nature, Enemies. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Wella Whispermouse, Female Halfling Warrior 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Morana Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Morana is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a very good compulsive liar and kleptomaniac.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Morana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morana. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and she has decided she is irredeemable

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Criminal record, Job. Occupation: Carter

Voice: Whispers

Attributes [hide]

Morana Deepdelver, Female Dwarf Expert 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 20 (+5)11 (+0) 12 (+1)14 (+2)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Dagger Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case and is in decent physical shape. Her red fur is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Dagger enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: The child of a Roofer, who enjoyed hunting, Dagger was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is searching for what she claims is her rightful reward.

Motivation: Nothing but the best is good enough for her; and she wants to meet her childhood hero

Ideals: Joker, Impeccable. Flaws: Hedonist. Bonds: Nature, Adventurer. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Dagger Of Clay, Female Tabaxi Fighter 2
Medium (5'5") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 10 (+0)19 (+4)
Skills Insight +2, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gennal Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting blue shirt and pants. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gennal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gennal lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Map Maker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his son.

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Adventurer, Family. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Gennal Erenaeth, Male Elf Bard 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. Gold dragon comb with red garnet eye (400 gp). Gold dragon comb with red garnet eye (400 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Charles Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear violet pants and tee shirts. He has a black handlebar mustache and slicked back black hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.

History: When he was but 7 years old his parents immigrated from the east. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He has worked as a Stableman like his mother before him.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Shy, Selfish. Bonds: Immigrant, Job. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Charles Amastacia, Male Half-Elf Sorcerer 2
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs

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