Dain Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish silver hair is in a traditional bowl cut. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 120 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Balimaar Vance, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. His hair is brown and curly. His brown eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of southern immigrants he idolized his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and money/treasure
Flaws: Insomniac, Impulsive. Bonds: Attractive, Immigrant, Religious, Rich. Occupation: Bather
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Dalaba Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a blue cloak and cross-gartered pastel stockings. With bright white hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is used to getting what she wants. In part because she is a meticulous planner.
History: Sold as a small child to a necromancer, Dalaba was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Dalaba was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Dalaba's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs
Ideals: Professionalism. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Mentor. Occupation: Tailor
Voice: Posh accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
Anverth Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright blue suits and hats. His head has been shaved. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He can't help but pocket interesting objects he comes across
History: Anverth hails from a village terrorized by drow. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by drow. Anverth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A rival would like him out of the picture; and to pay off his debts
Flaws: Ugly, Shy. Bonds: Criminal record, Enemies, Nature, Debt. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Giant, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Aura Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. She has white fur. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is almost excessively polite to everyone, even when angry. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village she learned the ways of the warrior from her father. She has chosen to use the inheritance that was left to her frivolously. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Rich, Job. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. Tourmaline (150 gp). Hematite (9 gp). Amber (150 gp). 1 Masterwork Common Ranged Weapon.
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