Osah Sharp, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a worn and beaten armor. Her hair is short and red. Her gold eyes peer out from beneath her small black hat.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She believes the world needs to unite to get rid of gnolls once and for all.
History: Gifted from a young age, Osah studied abroad. Osah was born on a far southern desert where she grew up under the tutelage of her mother, an expert Spice Merchant. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Osah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Revenge.
Ideals: Joker, Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Spice Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 390 gp. Moss agate (7 gp). Sardonyx (70 gp). Golden pearl (60 gp). 1 Masterwork Common Melee.
Akra Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a green shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She keeps her long gold crest kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Disciplined. Flaws: Insane, Disease, Insomniac. Bonds: Religious. Occupation: Armorer
Voice: German accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Anverth Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Anverth isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He does not trust anyone and sleeps with one eye open.
History: The child of western immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Insomniac, Greedy. Bonds: Immigrant, Religious. Occupation: Miner
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Deep green spinel (120 gp).
Mumpena Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She carries with her a set of nunchakus, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is styled in orderly dreadlocks. She is baby faced.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted divine powers by her dying sister.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Soapmaker
Voice: Soothing and warm
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp.
Conrad Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a clover on it. With bright blonde hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Conrad is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Adventurer profession.
History: His mother raised him in a mountain cabin. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Masseuse for hire.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Depressed. Bonds: Rich, Attractive, Job, Nature, Adventurer. Occupation: Masseuse
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
