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NPC Generator

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Advanced [show]


Sybil Heiser, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She wears rags and sports a simple walking cane. She has a hunchback. Her hair is long and white with streaks of brown, and is pulled back with small violet clips. She wears round tiny glasses practically rammed into her face.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great joy in being the best Miner in town.

History: Sybil was born in the east. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She ran away from her former home and has been making her living as a Miner for the past few years.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Poor, Job, Slave. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Sybil Heiser, Female Half-Elf Barbarian 3
Medium (4'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Margery Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a worn and beaten armor. Her red hair is cut short with large spiked bangs in the front. Her green eyes dart from person to person.

Personality: Her tongue was cut out and she uses sign language. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She is a Deep Scion in disguise. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants her found; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Disease, Insane. Bonds: Adventurer, Family. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Margery Sylvaranth, Female Half-Elf Bard 4
Medium (4'11") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 10 (+0)9 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Enidda Beren, Female Gnome [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her morningstar with her veritable burlap sack of a shirt. Her skin is fair and her fingers are delicate and long. She wears her blonde hair down. She tend to wears goggles to shield her eyes.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. When she's not drinking or sleeping the drinks off, she's doing writing.

History: A powerful wizard made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Enidda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Enidda. Being a Actor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly. Bonds: Mentor, Criminal record, Job. Occupation: Actor

Voice: French accent

Attributes [hide]

Enidda Beren, Female Gnome Cleric 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 13 (+1)18 (+4)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp.


Social Check DCs


Barendd Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His silver hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: Barendd lived on a farm with his father, near the main road leading to a nearby town. Barendd liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: Marry his brother to traveling adventurers.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Barendd Daerdahk, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 200 gp. 1 Darkwood Shield.


Social Check DCs


Adran Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, brown shirt, and green tie. He carries a battered axe and tarnished mace as well. He wears a colorful flower in his blonde hair. He has several tiny jet earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Logical. Flaws: Emotional. Bonds: Attractive, Rich. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Adran Ilphelkiir, Male Elf Fighter 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 14 (+2)17 (+3)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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