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NPC Generator

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Advanced [show]


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His white hair is knotted and matted. His fierce violet eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Fargrim hails from a village terrorized by brigands. His childhood dream was to be a Navigator, but he was a colossal failure. He now owns his own business.

Motivation: Sabotage a competitor; and many brigands want him driven away

Ideals: Entrepeneur. Bonds: Attractive, Nature, Enemies, Job. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Cleric 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 16 (+3)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Richard Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear yellow tank tops with blue pants. He keeps his long black hair kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He invites people to come help in his community garden.

History: Richard was born the youngest of three triplets. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Shy, Fearful. Bonds: Family, Job. Occupation: Laborer

Voice: Low and grunting

Attributes [hide]

Richard Ofandrus, Male Half-Elf Ranger 3
Medium (5'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Frouse Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large tan jacket. His silver hair is smooth and relatively long. His amber eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is terrified, and will act out of fear; and he has decided he is irredeemable

Flaws: Fearful. Bonds: Attractive, Has a crush, Mentor, Criminal record. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Frouse Ironhide, Male Gnome Barbarian 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Hourglass.


Social Check DCs


Trym Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears silk and lounges about seductively. Her brown hair is braided into rings. She wears a mask on her face.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is a logical person and will generally grow upset if things defy logic and science.

History: Trym was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She wants to get laid; and find a way to reverse the transformation of her brother

Ideals: Logical, Athletic. Bonds: Attractive, Family, Has a crush. Occupation: Beggar

Voice: Soft and mumbly

Attributes [hide]

Trym Goodbarrel, Female Halfling Bard 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Oriel Tattersall, Female Human [Permalink]

Personal [hide]

Description: A 4'10" southern woman, she wears a brown tunic with white highlights, and long tan pants that bunch up around her shoes. She wears a colorful flower in her black hair. Her amber eyes lackadaisically let the world flow into them.

Personality: She will rave to anyone who will listen. She does not believe in violence as a means to an end. She is a dedicated Jeweler but believes her peers are too gung-ho.

History: She served in the navy to pay for her family's outstanding loans. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants nothing more than to rejoin the army

Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Military, Mentor, Slave. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Oriel Tattersall, Female Human Barbarian 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)12 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp. Jasper (70 gp). 1 Masterwork Common Melee.


Social Check DCs

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