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NPC Generator

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Advanced [show]


Werydd Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, and carries sickles. She has slicked back golden hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a pair of adventurers, Werydd grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Werydd fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her old friends; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Religious, Adventurer. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Werydd Daraln, Female Dwarf Druid 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Ownka Tickle, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart from person to person.

Personality: She is almost excessively polite to everyone, even when angry. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She comes from a rich eastern family. From there she went from mercenary job to mercenary job. She's also a talented Priest, but doesn't like to broadcast it.

Motivation: Further expansion of business; and to be a priest again

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Immigrant, Adventurer, Job. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Ownka Tickle, Female Half-Orc Warlock 1
Medium (5'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Boddynock Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He wears a colorful flower in his golden hair. He has several tiny topaz earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also hits on women, regardless of circumstances.

History: Boddynock was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern.

Flaws: Emotional. Bonds: Attractive, Rich, Has a crush, Job. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Boddynock Nucklestamp, Male Gnome Expert 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp. 1 Masterwork Thieves’ tools. 1 Healer’s kit.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. He has wavy lavender fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Lone was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and further expansion of business

Ideals: Disciplined, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Lone In the Wind, Male Tabaxi Expert 3
Medium (6'6") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Patrick Thackeray, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His long black hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Criminal record, In love. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Patrick Thackeray, Male Human Wizard 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 17 (+3)13 (+1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. Alexandrite (300 gp).


Social Check DCs

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