Vicky Southey, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her long auburn hair kept up in a rat tail. She wears a mask on her face.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a font of random trivia from the lore and stories she has discovered
History: Born in the north to a Courier, Vicky learned a great deal about her mother's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She then took over the family business and is one of the better Courier for hire.
Motivation: She is unsatisfied with her job; and an old rival family wants her found
Ideals: Disciplined, Logical. Bonds: Rich, Job, Adventurer, Family. Occupation: Courier
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Semyaza Wit, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, green, dusty cloak. She is bristling with hidden weapons, mostly halberds and longswords. She keeps her long white hair kept up in a rat tail. She wears a mask on her face.
Personality: Always inclined to offer people food she seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Courier business at a young age. A gifted student she started as a Banker, but she got bored and became a Courier. She was granted arcane powers by her dying sister.
Motivation: A strong sense of loyalty to Half-Orc people; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Joker, Gifted. Flaws: Racist. Bonds: Criminal record, Job. Occupation: Courier
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 390 gp.
Meriele Berevan, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing the road beaten gear of a warrior and is in decent physical shape. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She can't help but pocket interesting objects she comes across
History: Meriele was born in the west. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Meriele grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Meriele. She got away from her former life and has fallen to alcoholism.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and to reunite with her old friends
Ideals: Fighting, Athletic, Persistence. Flaws: Addict. Bonds: Criminal record, Adventurer. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Gnome
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. 1 Masterwork studded leather.
Koeth Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large tan jacket. His white hair is cut jaggedly and amateurishly. His green eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can't help but pocket interesting objects he comes across
History: He comes from a rich eastern family. Like his mother and his sister before him, after school he went straight into learning to become a Mortician. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and to be a merchant again
Ideals: Optimist. Bonds: Criminal record, Rich, Job. Occupation: Mortician
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Theobald Whitby, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of illithids once and for all.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He became a Stableman soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of illithids
Ideals: Impeccable. Bonds: Enemies, Nature, Job, Slave. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 70 gp. Hematite (11 gp).
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