Naeris Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a yellow top hat and yellow clothes. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. After coming to the age of reason, Naeris took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and a rival would like him out of the picture
Ideals: Optimist, Gifted. Bonds: Adventurer, Nature, Criminal record. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.
Patrick Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his trident. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long blonde beard with little hanging trinkets. He has gleaming, smiling gray eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: Wants to have a good time and be beloved; and he's repulsed by the pc
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 140 gp. Silver pearl (120 gp).
Sun Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His orange fur is greasy and uncared for. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To prove his worth to the world.
Ideals: Impeccable. Flaws: Ugly, Secretive, Impulsive. Bonds: Slave. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 400 gp.
Rohesia Blankley, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes lackadaisically let the world flow into them.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She pushes her goals aggressively. She is also a coward if confronted.
History: Rohesia was raised in a hard working conservative environment. Like her father and her brother before her, after school she went straight into learning to become a Architect. She has set out to sabotage the competition.
Motivation: She is terrified, and will act out of fear; and her religion dominates her actions
Flaws: Fearful. Bonds: Criminal record, Job, Religious. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. A delicate silver chain set with a tourmaline (20 gp). 1 Masterwork Light wooden shield.
Drifting Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a brown vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black fur is unkempt and raggedy. Her eyes, though not visible through her cowl, are hazel.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud; and expand her business
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp.
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