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Advanced [show]


Avelina Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a violet tunic with blue highlights, and long black pants that bunch up around her shoes. Her whole body is exceptionally muscular. She wears a top hat to cover her moderate length blonde hair. Her gray eyes are slightly larger than normal.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born the only child of a wealthy merchant. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their son. She worked as a Bowyer, and she later adopted a second son.

Motivation: She wants to get laid; and she is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Emotional, Fearful. Bonds: Immigrant, Family, Has a crush. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Avelina Ilphelkiir, Female Half-Elf Druid 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 120 gp. 1 Hourglass.


Social Check DCs


Heward Acton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His silver hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Military, Debt, Adventurer. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Heward Acton, Male Human Rogue 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)11 (+0) 12 (+1)18 (+4)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gomory Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he very much looks the part of a Glassblower. His auburn hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insomniac. Bonds: Job, Criminal record, Rich, Immigrant. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Gomory Tickle, Male Human Wizard 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp. Iolite (70 gp).


Social Check DCs


Orsik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" northern man, he dresses like a well dressed Carter does. He wears his hair in dreadlocks. His brown unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Bricklayer father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Disease, Greedy. Bonds: Job, Religious. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Orsik Aranore, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)14 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 140 gp.


Social Check DCs


Joser Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his red hair down. His eyes are a pleasant gray.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not trust anyone and sleeps with one eye open.

History: Born in the south to a Courier, Joser learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Antagonistic, Insomniac. Bonds: Rich, Job. Occupation: Courier

Voice: Switch between two voices

Attributes [hide]

Joser Quickstep, Male Halfling Warrior 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs

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