Burto Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears white cloth garments or leather armor. He wears his golden hair up. He has hazel eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.
Motivation: His religion dominates his actions; and he uses money and sex appeal to get what he needs
Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Religious, Rich. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp. 1 Banded mail.
Delre Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a golden mohawk this woman's hair draws a lot of attention. Her hazel eyes are passionate and lively.
Personality: Delre is depressed about a lot of things. She tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a plains tribe. She moved out west to avoid the crime she committed. She now mingles about in high society.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help
Ideals: Joker. Flaws: Depressed. Bonds: Rich, Nature, Criminal record. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 120 gp.
Jak Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his white hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jak took refuge in the ruined castle and found the beat up sai and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Insomniac, Disease. Bonds: Nature. Occupation: Bounty Hunter
Voice: Scottish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp. Obsidian (12 gp).
Delebean Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His long golden hair is drawn into a two foot long braid. His violet eyes are passionate and lively.
Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against orcs
Ideals: Fighting, Philantrophist, Extrovert. Bonds: Rich, Enemies. Occupation: Bookbinder
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Lone Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'2". He wears many layers of old clothing at all times, and his gloved hand is found clutching a trident. His fur is black and very short. He has a tattooed face.
Personality: Lone is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Lone hails from a village terrorized by brigands. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Ugly, Depressed, Fearful. Bonds: Poor, Enemies, Adventurer. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
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