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NPC Generator

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Advanced [show]


Lorilla Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She sports blue clothing, slightly heavier than average wear. She has white hair. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is able to make almost anything out of random pieces of junk.

History: She was born several months after her mother was called into army service. Her druidic abilities were realized during a raid on her village. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many illithids want her driven away; and wants to open a new tavern

Ideals: Gifted. Bonds: Job, Military, Adventurer, Enemies. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Lorilla Silverthread, Female Gnome Druid 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)18 (+4) 15 (+2)13 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Abyssal, Ignan, Auran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 190 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aline Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a long, violet, dusty cloak. She is bristling with hidden weapons, mostly scimitars and greatswords. She has done her best to style her black hair to look like a famous performer. Her ears are large.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her father was a soldier and died while she was still young. Aline was left her father's suit of armor and trained in its use and care. She has never given up on her writing dream.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family, Military. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Aline Hanali, Female Half-Elf Ranger 2
Medium (4'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 11
Languages Common, Elven, Druidic, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 sp. Red spinel (150 gp).


Social Check DCs


Great Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel cloak and cross-gartered yellow stockings. Her brown fur is greasy and uncared for. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She can't help but pocket interesting objects she comes across

History: Born in the south to a Servant, Great learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Great grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Great. She now owns her own business.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to raise her children well

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Great Of Claws, Female Tabaxi Ranger 4
Medium (5'5") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Pink pearl (60 gp). Deep green spinel (60 gp). Rock crystal (40 gp). 1 Minor magic item.


Social Check DCs


Curran Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Miller does. He has a very tight haircut. He has gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Bellfounder, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Curran took refuge in the ruined castle and found the beat up trident and armor he uses now. He has drifted from career to career and currently works as a Miller.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Shy. Bonds: Job, Poor, Nature. Occupation: Miller

Voice: French accent

Attributes [hide]

Curran Glenfellow, Male Halfling Monk 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. Rhodochrosite (7 gp).


Social Check DCs


Kithri Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is an epitome of beauty. Her chestnut hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A true patriot, Kithri would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her brother; and regain custody of her son

Flaws: Disease, Insomniac. Bonds: Attractive, Military, Family. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Kithri Wildheart, Female Halfling Commoner 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs

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