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NPC Generator

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Advanced [show]


Robert Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a wide-brimmed hat to hide his balding. His violet eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Revenge; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Robert Raethran, Male Half-Elf Expert 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2

Possessions: 5000 cp. Chrysoberyl (110 gp). 1 Banded mail.


Social Check DCs


Three Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a long, pastel cloak. Her yellow fur is kept up in a ponytail inside a feathered hat. This amber eyed westerner is not easily forgotten.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. A true patriot, Three would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. Being a Interpreter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has passion for adventuring and risk; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Sensitive. Bonds: Military, Religious, Criminal record, Adventurer. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Three Peak, Female Tabaxi Adept 2
Medium (4'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Tanglefoot bags.


Social Check DCs


Creega Crawford, Female Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear ponchos typically of a light white in addition to tight pants. Her white hair has been sun bleached extensively. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is happy with her job as a Fletcher. She turns her eye from what people do, preferring to live and let live. She is a font of random trivia from the lore and stories she has discovered

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a Fletcher soon after.

Motivation: She desires power and/or immortality; and wants to open a new tavern

Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Creega Crawford, Female Half-Orc Fighter 2
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 15 (+2)8 (-1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Orc, Gnome, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Kansif Myerscough, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 4'9". She wears light armors faded through time and improper care, and her gloved hand is found clutching a morningstar. Her golden hair is cut jaggedly and amateurishly. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a minor phobia of water and hates getting wet.

History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful. Bonds: Religious, Mentor. Occupation: Barber

Voice: Irish accent

Attributes [hide]

Kansif Myerscough, Female Half-Orc Barbarian 1
Medium (4'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Infernal, Gnome, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. White pearl (100 gp).


Social Check DCs


Azzakh Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He has red eyes and a green hat with a yellow feather.

Personality: Abrasive and pushy, he has a hard time making friends. He can't help but pocket interesting objects he comes across

History: He got into the Banker business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Azzakh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Seeks redemption.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Job, Enemies. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Azzakh Wystongjiir, Male Dragonborn Druid 2
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 300 sp. Tourmaline (130 gp). Jet (130 gp).


Social Check DCs

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