Jaxi Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. She has a moderate pudge and is not very fit. Her green crest is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born on a small isolated farm. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jaxi fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Spy and was forced into it by her family; and wants to raise her children well
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Nature, Family. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
Arannis Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a blue and white handkerchief worn on his left side. He keeps his long auburn hair kept up in a rat tail. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: He is a Lycanthrope in disguise. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Flaws: Terse. Bonds: Adventurer, Family, Religious. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 210 gp. Chrysoberyl (70 gp). 1 Half-Plate.
Lerissa Sharp, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a weathered and beat up set of banded mail beneath an oversized black coat. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her blue hair is kept up in a ponytail inside a Stetson hat. She has several tiny amethyst earrings on each ear.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She comes from a rich northern family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Marshal kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day.
Flaws: Antagonistic, Shy. Bonds: Rich, Criminal record. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 5000 cp. Chrysoprase (80 gp). Black opal (400 gp). Hematite (15 gp). 1 Darkwood Buckler.
Millicent Axton, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in an above average manner. Her golden hair, when down, is lengthy. Her gray eyes lackadaisically let the world flow into them.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a slaver, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a Actor soon after.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Gifted. Bonds: Attractive, Job, Mentor, Nature. Occupation: Actor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Coral (90 gp).
Gynnie Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a weathered and beat up set of banded mail beneath an oversized red coat. Her chestnut hair is cut jaggedly and amateurishly. She is baby faced.
Personality: Gynnie wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... Around other people she will do her best to conceal her emotions and appear jolly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Gynnie was born on a far southern forest where she grew up under the tutelage of her mother, an expert Healer. She left for the south, certain she would find work there.
Motivation: She is terrified, and will act out of fear; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Disciplined. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Healer
Voice: Rolls R's
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Jet (40 gp).
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