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Advanced [show]


Halimath Hanali, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. His silver hair is lengthy and is close to two feet long. His eyes are green and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the east. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends

Ideals: Pacifist, Professionalism. Bonds: Adventurer, Family, Criminal record. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Halimath Hanali, Male Elf Expert 1
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Theirastra Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her left hand appears badly burned and disfigured. Her black hair is well kept. Her fair skin shows little sign of her aristocratic breeding.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She feeds upon the attention of others.

History: Theirastra lived on a farm with her father, near the main road leading to a nearby town. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Retire the richest woman in the west; and an old rival family wants her found

Ideals: Entrepeneur, Persistence. Bonds: Attractive, Family. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Theirastra Mellerelel, Female Elf Warlock 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1000 sp.


Social Check DCs


Daar Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. She wears her brass crest up. She wears large thick round spectacles.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her mother raised her in a mountain cabin. Daar was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Daar decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion

Ideals: Extrovert. Flaws: Selfish. Bonds: Nature, Criminal record, Family. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Daar Xephyrbahnor, Female Dragonborn Barbarian 2
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 28 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 18 (+4)15 (+2) 12 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4

Possessions: 8000 cp. Onyx (50 gp). Eye agate (8 gp). Tiger eye turquoise (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Rosamund Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a violet shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her auburn hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A powerful necromancer made her what she is. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Marry her brother to traveling adventurers; and doesn't want to be a actor and was forced into it by her family

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Family. Occupation: Actor

Voice: Slow speaker

Attributes [hide]

Rosamund Withrethin, Female Half-Elf Cleric 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 6000 sp.


Social Check DCs


Verin Random, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She dresses in collared shirts and wears a proper scarf over her head. Her red hair is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She pushes her goals aggressively. She is also a coward if confronted.

History: Verin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She loathes her own lifestyle.

Flaws: Depressed, Fearful. Bonds: Attractive, Poor. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Verin Random, Female Tiefling Commoner 2
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)18 (+4) 11 (+0)15 (+2)
Skills Religion +6, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Terran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 90 pp.


Social Check DCs

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