Tawna Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest, and she perpetually has her whip ready. Her hair is brown and curly. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is witty, but her monotone delivery comes off as unnerving Tawna is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Tawna was born the youngest of three triplets. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in whip use. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and to unite with her sister
Ideals: Fighting, Joker. Bonds: Family, Enemies, Guardian. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +6
Possessions: 80 gp. Carnelian (20 gp).
Flask Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and very much looks the part of a Fortune-teller. Her fur is white and very short. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: The child of a Engraver, who enjoyed hunting, Flask was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job.
Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Job, Nature. Occupation: Fortune-teller
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 14000 cp.
Orryn Reese, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Priest, but he was a colossal failure. He has achieved small success as a Servant.
Motivation: To be a Priest again; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Ugly, Cynical. Bonds: Military, Job. Occupation: Servant
Voice: Voice breaks
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Yurgunn Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and muscular, this northern woman typically wears grey cloth garments or leather armor. Her hair is white and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. As long as the job gets done she does not care how it got done.
History: She was born at the edge of vast island. Yurgunn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Justice, Professionalism. Flaws: Insane. Bonds: Nature. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 160 gp. Carnelian (80 gp).
Mella Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. She wears a deerstalker hat to hide her balding. Her violet unseeing eyes seem to look past you.
Personality: Prone to second guessing herself, she comes off as nervous. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it; and money/treasure
Flaws: Disease, Shy, Fearful. Bonds: Mentor, Rich. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
