Shadow In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with small hat. Her white fur is drawn into a tight pony tail with a clover scrunchie. This amber eyed northerner is not easily forgotten.
Personality: She will rave to anyone who will listen. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born on a small isolated farm. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Insane, Antagonistic. Bonds: Mentor, Nature, Religious. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Nogu York, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman is well dressed, constantly wearing a white suit, black shirt, and white tie, and a wedding ring on her left hand. She has dyed her greying black hair a little too much giving a sharp black color. She has amber eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a great chef.
History: The child of a Soapmaker, who enjoyed hunting, Nogu was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nogu took refuge in the old dungeon and found the beat up club and armor she uses now. She inherited the family business which she has now maintained for 5 years.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she'd like to take her coworkers down a peg
Ideals: Gifted. Bonds: In love, Nature, Job, Criminal record. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Rhodochrosite (4 gp). Rock crystal (70 gp). 1 Masterwork Common Melee.
Myev Cotton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red hair is styled in orderly dreadlocks. She wears a mask on her face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Myev was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. Since then, she has sought to make the best of life.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Philantrophist, Optimist. Bonds: Poor. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Heather Peyton, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her top hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Because her mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. She left for the south, certain she would find work there.
Motivation: Many giants want her driven away; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Military, Immigrant. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Auran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1000 cp.
Great Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, she is an attractive figure. She likes to wear pastel tank tops with brown skirt. She has orange fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in the north, but her parents moved at a very young age to the west. She went to a religious school and was inspired by the priests there in charitable deeds. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Flaws: Insane, Secretive. Bonds: Attractive, Religious, Immigrant. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
