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Advanced [show]


Five Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears an old set of leather armor, nicked and torn by the ravages of time and battle, she is not a threatening figure. Her fur is short and beige. Her green eyes have a joyful gleam in them most of the time.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She wants revenge against dire rats; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Religious. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Five Of Ale, Female Tabaxi Druid 2
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)10 (+0) 9 (-1)16 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Zykroff Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing colorful clothing, dressed as a Banker. Her gold crest is drawn into a tight pony tail with a skull scrunchie. Her gold eyes lackadaisically let the world flow into them.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a small toy that she constantly fidgets with.

History: She was born on a small isolated farm. After coming to the age of reason, Zykroff took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now spends her time doing works of charity.

Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers

Ideals: Gifted, Philantrophist. Flaws: Addict. Bonds: Nature, Family. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Zykroff Vangdondalor, Female Dragonborn Commoner 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 130 pp.


Social Check DCs


Sannl Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longbow, but if one is not available she will default to her bastard sword. She carries with her a set of bastard swords, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has wavy red hair. Her brown eyes lackadaisically let the world flow into them.

Personality: She likes to make people angry or surprised. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shoemaker arts, while her father instructed her in etiquette, music and courtly manner. Through the years after Sannl was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Sannl's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Rich. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Sannl Goblinbane, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 8 (-1)10 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 pp.


Social Check DCs


Lidda Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing a long, red, dusty cloak. She keeps her golden hair in a pixie cut. Her eyes are blue and catlike.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Lidda is combative with any and all who dare try her patience in the slightest.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to work out more often; and marry her brother to traveling adventurers

Ideals: Athletic, Justice. Bonds: Attractive, Slave, Adventurer, Family. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Lidda Brightmoon, Female Halfling Barbarian 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)18 (+4) 18 (+4)8 (-1)
Skills Perception +6, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Elven, Gnome, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. Moonstone (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Kasdeya Lust, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of the four houses of cards on her torso, and she perpetually has her longbow ready. Her hair is greying and her face has many wrinkles. This white eyed northerner is not easily forgotten.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She served in the navy to pay for her family's outstanding loans. Her divine abilities were realized during a raid on her village. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kasdeya fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear

Ideals: Fighting, Athletic, Gifted. Flaws: Fearful. Bonds: Military. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Kasdeya Lust, Female Tiefling Ranger 3
Medium (4'11") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)18 (+4) 14 (+2)12 (+1)
Skills Arcana +6, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs

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