Valida Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'10" and is a bit bulky. She is very muscular particularly in the legs. She wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Her blonde hair is cut short. Her eyes are likewise brown.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a criminal king-pin and mafia family A gifted student she started as a Cartwright, but she got bored and became a Beggar. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Her spouse's relatives view her with great suspicion; and further expansion of business
Flaws: Insomniac. Bonds: Religious, Criminal record, Job, Family. Occupation: Beggar
Voice: Strong lisp
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 20 (+5) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 160 pp.
Hlin Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'0". She tends to wear a grey poncho over her likewise colored trousers and shirt, and her gloved hand is found clutching a greataxe. Her brown hair is matted, messy, and big. She has a tattooed face.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She also hits on women, regardless of circumstances.
History: She was born to loving parents in a slum to the north. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. She hasn't told them the truth, but wants to settle down with them.
Motivation: She is wracked by social anxiety; and she would like to get married and retire
Flaws: Ugly, Fearful. Bonds: Has a crush, Poor, Religious. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 390 gp. 1 Everburning torch.
Gimurt Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered greataxe and tarnished morningstar as well. His tied-back hair is chestnut. His eyes are likewise hazel.
Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Adventurer, Enemies. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 19 (+4) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Melissa Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear flannel, and she perpetually has her ceremonial dagger ready. She keeps her chestnut hair in a pixie cut. Her eyes are green and beady.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: She's in love; and wants a kiss
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Bloodstone (50 gp). Deep green spinel (50 gp). Blue quartz (16 gp).
Rohesia Livingstone, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is braided into rings. Her eyes are hazel and she is always smoking a pipe.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: The child of a Gardener, who enjoyed hunting, Rohesia was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Poor, Slave, Nature. Occupation: Doctor
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Freshwater pearl (16 gp).
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