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NPC Generator

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Advanced [show]


Theobald Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. His black hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he is content

Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Theobald Goltorah, Male Half-Elf Barbarian 2
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills History +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1300 sp.


Social Check DCs


Theriatis Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears just a violet suit and is in decent physical shape. He has a long golden beard with little hanging trinkets. His eyes are likewise gray. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is content.

Ideals: Joker, Fighting. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Theriatis Horineth, Male Half-Elf Cleric 3
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 14 (+2)8 (-1)
Skills Deception +1, History +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Giant, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alvyn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tan broad hat and tan clothes. His long black hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. Some 9 years later his spouse died after the birth of his son. Heartbroken, Alvyn never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, In love, Criminal record. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alvyn Folkor, Male Gnome Wizard 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Shifting Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a slight overbite and is overall scrawny. His fur is white and very short. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He works hard and plays hard.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Hedonist. Bonds: Guardian, Religious, Enemies. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Shifting Moon, Male Tabaxi Fighter 2
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Athletics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 8000 cp. 1 Masterwork Common Melee.


Social Check DCs


Morkral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a brown suit. His blonde hair is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Carpenter business at a young age. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and expand his business

Flaws: Shy. Bonds: Attractive, In love, Job, Adventurer. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Morkral Daerdahk, Male Dwarf Ranger 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Undercommon, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 1 Simple lock.


Social Check DCs

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