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Advanced [show]


Uthemar Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many white ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. He has gleaming, smiling hazel eyes.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently he has begun working with bootleggers and crooks.

Motivation: Many goblins want him driven away; and a rival would like him out of the picture

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Religious, Enemies. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Uthemar Wasanthi, Male Elf Bard 2
Medium (4'10") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 16 (+3)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Elven, Giant, Auran, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 5000 cp. Star rose quartz (40 gp). Jasper (40 gp). Lapis lazuli (9 gp).


Social Check DCs


Fibblestib Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Engraver. He has shaved his head bald. His eyes are amber and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Fibblestib was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Disciplined. Flaws: Racist. Bonds: Poor, Adventurer, Job, Family. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Fibblestib Silverthread, Male Gnome Commoner 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Peter Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large brown jacket. He wears a small hat to hide his balding. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Peter was left his father's suit of armor and trained in its use and care. Some 3 years later his spouse died after the birth of his son. Heartbroken, Peter never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Military, In love, Family. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Peter Stapleton, Male Human Rogue 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)16 (+3) 14 (+2)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 140 gp.


Social Check DCs


Fargas Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a white and green handkerchief worn on his left side. His chestnut hair is braided into rings. This amber eyed westerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Fargas embodies much of what other species detest in the Halflings. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Fargas studied abroad. Through the years after Fargas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Fargas's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic, Forgetful, Addict. Bonds: Adventurer. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Fargas Whispermouse, Male Halfling Warlock 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 1000 cp. Black velvet mask with numerous citrines (170 gp).


Social Check DCs


Portia Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is muscular with a powerful set of arms. She has a very tight haircut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Portia hails from a village terrorized by gnolls. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Portia and her spouse have recently divorced.

Motivation: A deep hatred of gnolls.

Flaws: Shy, Impulsive, Antagonistic. Bonds: Rich, Enemies. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Portia Warmwater, Female Halfling Expert 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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