Vorka Staurheim, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries a battered sai and tarnished hammer as well. Her long white hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a criminal king-pin and mafia family Vorka was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vorka decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Bonds: Attractive, Religious, Criminal record, Guardian. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. Brown-green garnet (110 gp).
Millicent Hartford, Female Human [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is generally shirtless and showing off her tattooed chest. Her brown hair is singed and shortened. Her thin eyebrows rest above her beady gray eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the west to a Fisher, Millicent learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She got away from her former life and has fallen to alcoholism.
Motivation: To clean up the streets; and sabotage a competitor
Flaws: Ugly, Addict. Bonds: Family, Rich, Job, Guardian. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp.
Astaro Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a colorful flower in her chestnut hair. She has gleaming, smiling red eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the south to a Crown-heir, Astaro learned a great deal about her father's area of expertise. Her childhood dream was to be a Bowyer, but she was a colossal failure. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Balancing her hectic life and new Crown-heir responsibilities is difficult; and she has passion for adventuring and risk
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Terran, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 4000 cp.
Spring Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is brown and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: Family. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 18000 cp. Silver pearl (160 gp). Deep blue spinel (700 gp). Alexandrite (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item.
Joser Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He has a small bristly mustache and wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Flaws: Hedonist, Mundane. Bonds: Attractive, Job. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Hematite (16 gp). 1 Masterwork Common Melee.
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