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NPC Generator

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Advanced [show]


Korfel Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, Korfel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Korfel Fasharash, Male Half-Elf Warrior 3
Medium (5'6") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)18 (+4) 11 (+0)11 (+0)
Skills Arcana +6, Athletics +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Orc, Infernal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Gilbert Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he sports yellow clothing, slightly heavier than average wear. His hair is long and white with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His eyes are likewise green.

Personality: Eccentric and domineering, Gilbert will drive conversation. He does not trust anyone and sleeps with one eye open.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: To reunite with his old friends.

Ideals: Extrovert. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Cooper, Male Half-Elf Druid 2
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 250 gp. 1 Banded mail.


Social Check DCs


Mamnen Hope, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a green tunic with brown highlights, and long black pants that bunch up around his shoes. His hair is brown and curly. He has red eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mamnen took refuge in the old dungeon and found the beat up axe and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Immigrant, Nature, Adventurer, Religious. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Mamnen Hope, Male Tiefling Expert 2
Medium (5'7") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5

Possessions: 70 gp.


Social Check DCs


Sun Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. She keeps her long gray fur kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sun lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and to unite with her sister

Ideals: Athletic. Flaws: Insane. Bonds: Family, Criminal record, Attractive. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Sun Of Wine, Female Tabaxi Paladin 4
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp.


Social Check DCs


River Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her orange fur is knotted and matted. She has yellow eyes and a brown hat with a tan feather.

Personality: She has always had a great fascination with Half-Orc culture. She has a habit of throwing herself into exceedingly dangerous situations.

History: River was born the youngest of three triplets. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Due to her spouse's obsession with being a Tanner they were divorced and she won custody of their daughter. She worked as a Spy, and she later adopted a second daughter.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and doesn't want to be a spy and was forced into it by her family

Flaws: Racist, Impulsive. Bonds: Family, Attractive, Adventurer. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

River Mist, Female Tabaxi Warrior 1
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs

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