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NPC Generator

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Advanced [show]


Smoking In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is renowned for her bright pastel dresses and hats, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. She has no fur. Her face is covered beneath a completely black helmet.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to loving parents in a slum to the north. Cursed with lycanthropy at a very young age, Smoking has worked very hard to control her curse. She has never given up on her music dream.

Motivation: To end her boredom.

Ideals: Artistic. Flaws: Ugly, Mundane, Disease. Bonds: Poor. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Smoking In Woods, Female Tabaxi Warlock 2
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 8 (-1)14 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Barlow, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His chestnut hair is greasy and uncared for. This blue eyed easterner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Map Maker, but he got bored and became a Mason. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Philantrophist, Optimist. Flaws: Ugly, Disease, Mundane. Bonds: Job. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Robert Barlow, Male Human Commoner 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)9 (-1) 16 (+3)14 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Oriel Perry, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is tall, broad shouldered and powerfully built. With bright golden hair. She wears a mask on her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and to be a butcher again

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Adventurer, Job. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Oriel Perry, Female Human Warlock 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Aramil Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. His long red hair is drawn into a two foot long braid. His fierce gray eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is greedy.

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Rich, Guardian. Occupation: Detective

Voice: American accent

Attributes [hide]

Aramil Arnuanna, Male Elf Fighter 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)8 (-1) 9 (-1)8 (-1)
Skills Insight +1, Performance +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Hugh Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright yellow suits and hats. His blonde hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the south, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly. Bonds: Enemies, Adventurer, Immigrant. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Hugh Hildenman, Male Half-Elf Ranger 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)18 (+4) 12 (+1)17 (+3)
Skills Arcana +6, Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant, Celestial, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 sp. 1 Average lock.


Social Check DCs

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