Felosial Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is well dressed, but even with her fine clothing she looks run-down. She has moderate length auburn hair. Her face is covered beneath a completely black helmet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Felosial grew up listening to her mother's many stories. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Barrister
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Huru Emsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear white clothing when she does not wear armor. Her hair is long and golden with streaks of brown, and is pulled back with small white clips. This green eyed northerner is not easily forgotten.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: The child of northern immigrants she idolized her mother. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She left for the north, certain she would find work there.
Motivation: Her religion dominates her actions; and retire the richest woman in the north
Ideals: Entrepeneur. Flaws: Depressed, PTSD. Bonds: Immigrant, Religious. Occupation: Unemployed
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5
Possessions: 60 gp. 1 Masterwork Common Melee.
Beloril Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor. He carries with him a set of bows on his belt, each one with a amber on the hilt. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Logical, Entrepeneur. Flaws: Insane. Bonds: Nature, Family. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Silver holy symbol.
Serpent Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a brown and black robe with the hood down. He wears his yellow fur up. He has gleaming, smiling hazel eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was always a brilliant, if unscrupulous mind. A few years later when the west was not economically sound they moved to his current location. He was granted divine powers by his dying brother.
Motivation: He's attracted to the PC; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Gifted, Logical. Flaws: Insane. Bonds: Immigrant. Occupation: Gardener
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Goroth York, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Goroth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north his family was never financially stable. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army
Flaws: Shy. Bonds: Attractive, Military, Poor, Slave. Occupation: Mason
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 310 gp. 1 Masterwork Common Melee.
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