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NPC Generator

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Advanced [show]


Gilbert Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. His golden hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He uses divination through singing.

History: Gilbert was born the youngest of three triplets. After coming to the age of reason, Gilbert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Racist, Disease. Bonds: Family. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Siannodel, Male Half-Elf Aristocrat 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Chenna Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She is wearing a tight red one piece outfit complete with pants, hood, and a cape. She has a hunchback. Her brown hair is braided into rings. Her green eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is harsh and unforgiving.

History: Born to a pair of adventurers, Chenna grew up listening to her mother's many stories. There was a wharf not far from home where she often wandered off to fish. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's repulsed by the PC.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Chenna Wildheart, Female Halfling Monk 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 9 (-1)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 9
Languages Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bardryn Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a faded coat and loose pants complete with broad hat. Her black hair is kept up in a ponytail inside a broad hat. Her face is covered beneath a completely black helmet.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Bardryn was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. She became a Cook soon after.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Optimist. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Cook

Voice: Complex vocabulary, royal

Attributes [hide]

Bardryn Caebrek, Female Dwarf Warlock 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)16 (+3) 10 (+0)9 (-1)
Skills Arcana +5, Athletics +1
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Elven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 70 gp.


Social Check DCs


Antinua Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She wears professional attire. She carries with her a set of hand crossbows, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her moppish golden hair is in a traditional bowl cut. Her face is covered beneath a completely black helmet.

Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Antinua was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's also a talented Merchant, but doesn't like to broadcast it.

Motivation: To be a Merchant again; and she is unsatisfied with her job

Ideals: Fighting, Joker. Bonds: Attractive, Job. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Antinua Amakiir, Female Elf Adept 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 10 (+0)16 (+3)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Joan Chatham, Female Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern woman wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case. She wears her hair in dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Wants to work out more often; and to unite with her sister

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Poor. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Joan Chatham, Female Human Cleric 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp.


Social Check DCs

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