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Advanced [show]


Bharash Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His gold crest is unkempt and raggedy. This gold eyed southerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Bharash would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Bharash Mohradyllion, Male Dragonborn Barbarian 1
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Orsik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Barkeep. His hair is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of a Spice Merchant, who enjoyed hunting, Orsik was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Spice Merchant again.

Ideals: Justice. Flaws: Addict. Bonds: Job, Enemies, Nature. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Orsik Silveraxe, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. Chrysoberyl (130 gp).


Social Check DCs


Delebean Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized blue coat. His golden hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Delebean was born the youngest of three triplets. His first spouse was a Bounty Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and doesn't want to be a ruler and was forced into it by his family

Ideals: Fighting. Bonds: Poor, Adventurer, Family. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Delebean Munggen, Male Gnome Warrior 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Chalcedony (30 gp). Coral (160 gp). Onyx (30 gp). Chrysoberyl (160 gp). 1 Everburning torch. 4 Antitoxin. 4 Holy water.


Social Check DCs


Fallthra Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She carries a battered hand crossbow and tarnished hammer as well. Her long white hair is drawn into a two foot long braid. Her ears are large.

Personality: She never swears and excessively uses polite adverbs when speaking. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Fallthra was born in the south. At a young age she loved to build and create. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Entrepeneur, Persistence. Flaws: Ugly. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Fallthra Trollbleeder, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 19 (+4)13 (+1) 12 (+1)14 (+2)
Skills History +3, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: Peridot (40 gp). Red garnet (150 gp). Coral (150 gp).


Social Check DCs


Armara Idea, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she sports black clothing, slightly heavier than average wear. Her red hair is greasy and uncared for. Her ears are large.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to loving parents in a slum to the west. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like her out of the picture; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor, Criminal record. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Armara Idea, Female Tiefling Aristocrat 1
Medium (5'6") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)18 (+4) 16 (+3)14 (+2)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal, Terran, Undercommon, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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