Dimble Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. His red hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Dimble was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Ploughman. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Gifted, Justice. Bonds: Attractive, Family, Job. Occupation: Ploughman
Voice: Excited and jittery
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Auran, Gnoll, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Krimmon Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He has wavy white hair. He has gleaming, smiling gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: Krimmon was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp. Jade (140 gp).
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear ponchos typically of a light pastel in addition to tight pants. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Spring wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Shoemaker, Spring learned a great deal about his mother's area of expertise. After coming to the age of reason, Spring took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 12 years.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined, Justice, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp. Carnelian (80 gp). Violet garnet (400 gp). White pearl (90 gp).
Oloric Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is black. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: Oloric was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Athletic, Gifted. Bonds: Guardian, Poor, Adventurer. Occupation: Bowyer
Voice: Shortens vowels
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 cp. Tiger eye turquoise (14 gp). Red spinel (40 gp). Red-brown spinel (40 gp).
Akra Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman has the majority of her body covered in plate. Her gold crest is drawn into a tight pony tail with a cross scrunchie. She is very pretty but has cold, dead eyes.
Personality: A deeply religious woman she believes everything happens for a reason. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in the west her family was never financially stable. She moved out north to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has a rivalry with the Church that dominates her actions.
Bonds: Poor, Attractive, Religious, Criminal record. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2900 sp. Hematite (15 gp). Amethyst (90 gp). White pearl (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
