Adam Springfield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His black hair and beard is wavy and long. He has gleaming, smiling blue eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants to meet his childhood hero
Ideals: Justice. Bonds: Adventurer, Rich, Enemies. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Emmeline Hale, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her chestnut hair, when down, is lengthy. She wears a mask on her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She believes the world needs to unite to get rid of drow once and for all.
History: A powerful necromancer made her what she is. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She is not mentally stable, and does not behave rationally; and revenge
Ideals: Passionate. Flaws: Insane. Bonds: Poor, Enemies, Mentor. Occupation: Mortician
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp.
Maynild Springfield, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a grey tunic with green highlights, and long black pants that bunch up around her shoes. Her wide-brimmed hat is riddled with cuts and holes. She wears a mask on her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has built up a small fortune and can afford her own way.
Motivation: She feels the way she acts is they only way to get by in the world; and to be a navigator again
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Religious, Job, Rich. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Sylvan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp. Azurite (4 gp). 2 Smokesticks.
Namfoodle Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'5". He wears a simple tan robe with blue stripes complete with hood. He has a blonde handlebar mustache and slicked back blonde hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A deep hatred of goblins; and many goblins want him driven away
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Masseuse
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Gnoll, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1500 sp.
Riardon Meliamne, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright tan suits and hats. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: Calm and collected, he is a well trained Marshal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage
Bonds: Job, Family, Rich, Has a crush. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
