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Advanced [show]


Drogo Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He wears a small hat to cover his moderate length white hair. He has gleaming, smiling amber eyes.

Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Opinionated, Logical. Bonds: Immigrant, Job. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Jethro, Male Half-Elf Commoner 2
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 17 (+3)8 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Giant, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vonbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His hair is short and blonde. His eyes, though not visible through his cowl, are amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.

Ideals: Joker. Bonds: Slave, Job, Military, Rich. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Vonbin Dankil, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 19 (+4)10 (+0) 13 (+1)6 (-2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trail In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy pastel suit. He wears his lavender fur up. His eyes are blue and he is always smoking a pipe.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. His job bores him to no end. He has decided to make it more interesting.

History: His father raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trail In Woods, Male Tabaxi Druid 1
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. A silver and pearl hairclip (30 gp).


Social Check DCs


Myria Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is typically in her Barrister uniform. Her white hair is drawn into a tight pony tail with a card scrunchie. Her gray eyes are slightly larger than normal.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east her family was never financially stable. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Flaws: Shy, Antagonistic. Bonds: Job, Poor, Criminal record. Occupation: Barrister

Voice: Strong lisp

Attributes [hide]

Myria Quickstep, Female Halfling Adept 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Elven, Druidic, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs


Halimath Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is cut short with large spiked bangs in the front. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Cartwright who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Halimath took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He then took over the family business and is one of the better Cartwright for hire.

Motivation: An old rival family wants him found; and he's attracted to the pc

Ideals: Joker. Bonds: Has a crush, Nature, Job, Family. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Halimath Murphy, Male Half-Elf Druid 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 gp.


Social Check DCs

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